Video games are part of an elaborate attempt to lure teenagers into a library, in the hopes that, before they leave, they might actually crack open a book — or even, dare to dream, check one out. The games have to be age-appropriate, and some are even educational in nature.
Judging from some librarians who couldn’t be happier with the results, the strategy is working. Teenagers — boys in particular — are coming to the library. And, in those libraries that have video games, books are being checked out at a rate that exceeds what it was before the gamers arrived.